Top positive review
A Nostalgic Return
20 October 2018
This brings the series back to its roots in many a regard, I feel it prudent to note that I've not had a large quantity of time to invest yet, I'll update the review at some point with views that reflect that.
The game graphics are significantly improved over its predecessor, as have many elements, such as the combat mechanics, which have received a level or refinement with additional elements such as a counter clash system and what one can only define as "9000" mode, if you've ever played BlazBlue, it's extremely similar to the overdrive system; the former being a rock, paper, scissors formula which enables a level of both cinematic and tactical opportunities.
The games has several modes.
The main campaign - This covering the events of the story and giving you a overview of the timeline to boot, lacking cutscenes at times, filled with a plethora of text. however it is extremely nostalgic and a significant improvement over SCV.
Adventure mode - This is the main attraction, allowing you to create your own custom character from a robust selection of races, attributes and vocals, this mode is where you'll be spending most of your time if single player is your forte, going through a tutorial then exploring and choosing weapon load outs, character buffs and mild management games.
Arcade mode - As one would expect its your traditional arcade mode, with a ladder that one progresses, an improvement over SCV.
Vs Mode - Simple as one would expect, you select a character and a character to verse.
Training mode - Most of the training is actually embedded in the Adventure mode which can be quite confusing, this mode include what you would expect, however you can't add commands to a notepad at the top of your screen, which is a real shame as it's the main staple among many a modern fighting game.
Critiques - In my short time playing this game, I've experienced a few minor issues that I will list below and add to or remove as invest more time in SCVI.
Training mode - Lacking a notepad for saving commands, it's also poorly structured and confusing, not to forget repetitive to keep opening the menu to see commands and guides.
The main Campaign - Can be considered laborious to get into, requiring significant investment if you're not extremely hyped for the game.
Music - The music is a lackluster in terms of quality and quantity.
Stages - There are simply too few.
Characters - They're on the borderline of too few, however this isn't as much of an issue due to the work invested in the characters designs.
Dlc - There is a integral character being locked behind dlc at launch "Tira" this is a complete insult to the intelligence of gamers alike.
Pros - As with critiques I'll add as I gain more game knowledge and experience.
A general improvement over SCV, in near to all respects.
New welcome mechanics.
Nostalgia overload mode "Adventure".
To summarize, the games a fighting game anyone can play relatively well; great for casuals, being able to be mastered by who sees fit. The graphics are decent, the load times a little much, generally being a solid purchase, I'd recommend if for someone who wants a new fighting game to master.