Top critical review
Doesn't hold up to the previous two, but still worth a play.
30 September 2018
Shadow of the Tomb Raider, unfortunately, does not stand as proud as it's two predecessors.
Many of our favorite game play moments have been pulled through to this one, so if you have enjoyed the previous two games this one will satisfy your needs.
Regretably, Shadow of the Tomb Raider does not have the same level of 'polish' as it's prequels and this becomes more noticeable as the game continues. Many of the nice touches in animations and scenery interactions are missing. Not to mention an issue with npc headsizes in the cut scenes. Last in my key issues is the ending: Cut short, sub par boss fight and none of the post ending service enjoyed in Rise of the Tomb Raider.
I do also want to mention character development. The transition from an Explorer with a concience to a tombraider with no care for life was a shock. The previous games have always made a point to show how difficult it was for Lara to turn to killing. However in this game any apparent concience is all but missing.
With all that being said; the story is compelling, the graphics are stunning and the challenge tombs are still as fun as ever (if only too few). The photographer mode has you continuously looking for opportunities to get that perfect screen's hot which is a nice touch. Lastly the controls (Xbox One) have been carefully thought out and quickly become fluid.
There was a letdown in the writing for me about 1/2 way through the game. Lara thinks that Jonah has been killed and proceeds to go on a rampage of death and destruction. After the last body falls Jonah showers up. In the following dialogue Lara says "I don't know what I'd do without you". Clearly she will go on a murderous rampage...